Interactive Experience
BUILDING
VIRTUAL
WORLDS
Gameplay Programmer // Technical Artist
Interactive Experience
Gameplay Programmer // Technical Artist
Specializing in gameplay
programming and engine
architecture.
I build systems that empower designers and create immersive experiences through code.
From writing performant shaders in HLSL to architecting scalable C++ frameworks,
my focus is on the intersection of technical excellence and creative vision.
Ready to Collaborate?